[v5.0] How can I get more memory for more prims or textures?

Modified on Mon, 01 Aug 2016 at 04:35 PM

While modding a PsiCorp Penis, you might sooner or later run into the situation that one of the scripts notifies you that it ran out of available space. This is nothing unusual, and simply means that you probably filled the existing 10 storage slots per script for the currently active one. So if you want more space, the procedure for that is very simple.


When looking at your bits in edit mode under the "Contents" tab, you should see something that looks like this:

PsiCorp Particle Script v4.0
PsiCorp Penis Control Script v4.0
PsiCorp Penis Position Script v4.0
PsiCorp Penis Sculpt Script v4.0
PsiCorp Penis Texture Script v4.0
Settings


What you generally want is the position script. The procedure is simple. Open your inventory and drag the position script into it, thus making a copy. Then, simply drag it right back into the contents tab, which then should look like this:

PsiCorp Particle Script v4.0
PsiCorp Penis Control Script v4.0
PsiCorp Penis Position Script v4.0
PsiCorp Penis Position Script v4.0 1
PsiCorp Penis Sculpt Script v4.0
PsiCorp Penis Texture Script v4.0
Settings


This means the first step went right, and theres only one more thing to do, namely make sure this new script is empty and thus has all 10 slots available. For this, simply enter this into chat:

/5 clearpos

This will clear out the script you just put in, and you now have more space for your modifications. This process may be repated for a total of 10 scripts (the first one, and trailing numbers 1 to 9), which allows you to control a total of 100 prims per penis, which should accommodate the largest mods quite comfortably.


If you instead need space in the texture or sculpt script to handle a particularly large texture/sculpt notecard, simply copy the texture or sculpt handler, and use either of the following, whichever applies:

/5 cleartex
/5 clearsculpt

Was this article helpful?

That’s Great!

Thank you for your feedback

Sorry! We couldn't be helpful

Thank you for your feedback

Let us know how can we improve this article!

Select atleast one of the reasons

Feedback sent

We appreciate your effort and will try to fix the article