Cobra

Modified on Fri, 19 Apr 2019 at 12:43 PM

Introduction

The PsiCorp Cobra Avatar has seen a re-release in 2017, reworking it from the ground up to take advantage of both the latest technology offered by SL, as well as to benefit from our increased experience in creating avatars.

As such, it utilizes materials, fitted mesh, and the new Bento skeleton features for animated fingers, tails, and facial expressions. Because of this, you will need to use a viewer supporting these features, such as the latest official viewer or Firestorm. Other viewers are supported, as long as they properly support the aforementioned features.

This is also the first avatar to be sold as addon kit for our newly released Avatar Core suite of mesh bodies, as such, ownership of one of these bodies is required for this avatar to function.

The exception to this rule is if you own a copy of the first release of this avatar, in which case your redelivery will include a "light" version of the male & female mesh bodies, which are slimmed-down versions lacking clothing layers & omega support, to allow you to continue wearing a full, functioning avatar without the need for extra purchases.



Included items

Every box should include the following items. If any are found to be missing, please contact customer support.

  • Male & Female versions of the following:
    • Head
    • Wide Tail
    • Slim Tail
    • Left & Right Hands
    • Feet
    • Shape
  • Avatar HUD
  • Avatar Texture Applier
  • Avatar Alpha Mask
  • Left & Right Eye
  • Breast Physics
  • Manual Notecard
  • Extras folder containing the following:
    • Custom Texture Applier
    • Voice Gestures for Talkjaw


A note on the applier

Please note that the included texture applier is intended solely to apply textures to the Avatar Core mesh bodies as well as the included cobra body parts. Attempting to apply to any other parts will yield unpredictable results and is not intended.


Making custom content

If you wish to create custom textures or addons for this avatar, the appropriate developer files are provided. Furthermore, an easy to use texture applier is included in the extras folder.

You have permission to use these files to create new texture variations for sale, provided they are created specifically for use with this avatar.

You have permission to use these files to create private modifications for this avatar.

You do NOT have permission to use these files to duplicate official variants of this avatar that are currently or have been previously on sale.

You do NOT have permission to use these files to create content unrelated to this avatar.

You do NOT have permission to directly sell the content of these files and / or claim them as your work.


All diffuse maps are provided in this .zip file as PSD files:

https://www.dropbox.com/s/1r7lz76qlzl1c9y/Cobra%20Dev%20Textures.zip?dl=0


The blender devkits are provided in this .zip file:

https://www.dropbox.com/s/7xx2mf8t01suxnc/Cobra%20Devkits.zip?dl=0


Text based controls


Head

/42 tongue normal

/42 tongue poke

/42 tongue out

/42 tongue left

/42 tongue right

/42 tongueflick - toggles the tongue flick animation on/off


/42 jaw closed

/42 jaw part

/42 jaw half

/42 jaw gape

/42 jaw open

/42 talkjaw - toggles the talk jaw animation on/off


/42 mood <expression> - expression may be any of: "neutral", "happy", "angry", "sad"



Hands

Hand syntax is based on this formula:

/42 hands <side> <preset or mask>


Side may be either "left", "right" or "both".


Preset may be any of:

  • normal
  • okay
  • fist
  • point
  • rude
  • rock
  • paper
  • scissors

Example: /42 hands both fist


/42 handanim - toggles bento animations on/off



Eyes

References to side may be either "left", "right", or "both"


/42 eyes <0 - 3> - Controls the eyelids. 0 is open, 3 is fully closed

/42 eyes <side> dilation <0 - 1 in decimal, so 0.25 or so>

/42 eyes <side> fullbright

/42 eyes <side> glow

/42 eyes <side> <color> - color presets, for example blue, red, gold, pearl, green, etc

/42 eyes <side> color <inner/outer> R G B - here, RGB stands for a number within the 0-255 RGB range



Tail

/42 tail <normal, idle, sway, excited, raised, left, right>



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