The Wildgasmasks.com KG1 is a gasmask target primarily at human avatars. Much like its "brother", the JG1 Mask, it was built after a real product, using the actual mask for reference.
Since the masks are targeted at the human market, PsiCorp offers no guarantee that these masks will fit any furry avatar. If you decide to buy one to try and fit your furry av, please understand that due to the permissions this product is sold under, any refunds aren't possible, and please understand that any requests to do so will be refused with the prior explanation given.
To check out the real world masks that this product is based off, please check here:http://www.wildgasmasks.com
Features & Contents
The KG1 is available in ten different flavors, as well as a complete pack containing all ten variations:
- Bast - colored with gold god paint after the egyptian feline goddess
- Snow Leopard
Upon purchase, you will receive the following items; please make sure that all are present. If anything is missing, please contact Psitorm Ikura.
- The mask with a strap backing
- A hooded version of the mask
- A set of gasmask hoses. Simply wear them alongside the mask by using "Add" instead of "Wear"
- A landmark to the PsiCorp Main Store
- A notecard for the web manual for this product
- A HUD overlay for first person view
Using the mask
The mask is built to be easily usable and simple in design. It is shipped as a modable product, allowing you to adjust the fit of the entire mask to your needs, And should fit any human head after some slight size adjustments. Please note that your hair may clip the mask, and that there isnt really a way to fix that, short of modding your hair into a version to be worn with the mask. I cant account for all eventualities, but the mask should be easy to fit on any head. Given the amount of customers, please understand that I'm unable to assist in fitting the mask for everyone, so incase you need help, please seek out a friend who may help you with these adjustments.
Accessing the Menu
Unlike other PsiCorp products, the gasmask uses a simple dialog menu rather than a prim HUD. Since the mask´s functions are rather simple, this was thought to be the better and more usable approach. To bring up the menu, click the mask and hold for more than a second, then release, the menu will then show up. Here you can adjust all the mask´s functions, and do smaller color adjustments as well. Below is a brief explanation of the menu's functions, explaining the layout, as well as every function.
- Main Menu
- EL Wire - on masks having the wire, lets you pick the EL wire´s color
- Eyes - lets you set the lense color tint
- Effect - simple on/off toggle for breath effect
- Speed - lets you select three different breath speeds
- Color - same as the eye selection in color menu, changes lens color
- Opacity - lets you set the lens transparency in several steps, from full opaque to 10% opaque
- Shine - lets you adjust the shine; offers matte, low, medium and high
Defining a custom color
The mask allows you to specify a custom color if you so desire, and has a memory slot available for it. If you want to set or change the custom color (by default its set to plain white), please type the following into local chat:
/4299 custom color R G B
Please note: R G and B stand for the red, green and blue values and are specified in a 0-255 range. You may use SL´s built in color picker to obtain the numbers for your desired color.
Using the first person overlay
This is something for those who desire a little more realism. The first person overlay is a HUD object which will become visible once you enter mouselook mode, and will simulate the restricted view from inside the mask. The lenses will color tint to match your current selection on the mask (for this to work, please wear the HUD overlay while picking the lens color), and the entire HUD can be adjusted to best fit your screen size. To use the overlay, simply right-click it and select "wear" from the context menu. If the overlay doesn't show up when entering mouselook, try taking it off and wearing again. This may be an issue related to how scripts work in HUD attachments.
If you want to adjust the size of the HUD, right-click any HUD object on your screen and select "edit". You can then zoom out and will see a white frame showing your screen borders. Below this frame, you will see the black HUD overlay, and can then click it and adjust its size. Alternately, you can rez the HUD inworld and edit it there.
If you want to adjust the opacity of the HUD lenses, rez the HUD on the ground and select the transparent prim behind it. You may then use the prim´s transparency spinner to adjust its opacity to your likings. While doing this, be sure to only have the one prim selected and not change the transparency of the entire HUD.