German Sheperd

Modified on Wed, 29 Apr, 2020 at 8:33 PM


Introduction

The PsiCorp German Shepherd avatar has been brought back after a long hiatus, updating a sculpt-age avatar all the way with new, current-day technology. 


Included items

Every box should include the following items. If any are found to be missing, please contact customer support.

  • Male & Female versions of the following:
    • Head
    • Left & Right Eye
    • Left & Right Hands
    • Feet (Female also include highheel and tiptoe options)
    • Digilegs
    • Body Shape
  • Avatar HUD
  • Avatar Texture Applier
  • Avatar Alpha Mask
  • Manual Notecard
  • Extras folder containing the following:
    • Ear-less heads for use with third party ears
    • Digilegs for Maitreya & Belleza mesh bodies
    • Custom Texture Applier
    • Voice Gestures for Talkjaw
    • Omega HUDs for omega compatible mesh bodies. Please note that an Omega system kit or relay HUD for the respective body may be required for these applier HUDs.


Making custom textures

If you wish to create custom textures for this avatar, the appropriate developer files are provided. Furthermore, an easy to use texture applier is included in the extras folder.

You have permission to use these files to create new texture variations for sale, provided they are created specifically for use with this avatar.

You have permission to use these files to create private modifications for this avatar.

You do NOT have permission to use these files to duplicate official variants of this avatar that are currently or have been previously on sale.

You do NOT have permission to use these files to create content unrelated to this avatar.

You do NOT have permission to directly sell the content of these files and / or claim them as your work.


All diffuse, normal & specular maps are provided in this .zip file as PSD files:

https://www.dropbox.com/s/cvke2knvv6rxc1a/German%20Shepherd%20Dev%20Textures.zip?dl=0


Rigging Devkits

If you plan to create any custom fitted accessories for this avatar, you may use the devkits provided here.

https://www.dropbox.com/s/ens58bw82a2v4lo/German%20Shepherd%20Devkit.zip?dl=0


Text based controls


Head

/42 tongue normal

/42 tongue poke

/42 tongue out

/42 tongue left

/42 tongue right

/42 tongue lewd_left

/42 tongue lewd_right

/42 tongue noselick

/42 tongue panting


/42 jaw closed

/42 jaw open

/42 jaw jaw_0 - jaw_12 - changes the jaw angle in 13 steps, 0 being closed, 12 fully opened

/42 talkjaw - toggles the talk jaw animation on/off


/42 mood <expression> - expression may be any of: "neutral", "happy", "angry", "sad", "snarl", "smirk", "lewd", "lewd2"

/42 faceanim - toggles the full-face animation loops, turning this off is needed to set your own custom facial expressions

/42 moodjaw / moodears / moodeyes <expression> - sets the mood of ears, eyes or jaw separately


/42 eyes <open, relax, half, slit, closed>


Hands

Hand syntax is based on this formula:

/42 hands <side> <preset or mask>


Side may be either "left", "right" or "both".


Preset may be any of:

  • normal
  • okay
  • fist
  • point
  • rude
  • rock
  • paper
  • scissors

Example: /42 hands both fist


/42 handanim - toggles bento animations on/off


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