Shark

Modified on Mon, 28 Dec 2020 at 12:45 PM


Introduction

The PsiCorp Shark avatar is our first major collaboration project. The design for this avatar was made by the artist Mindmachine, featuring his unique, angular style.

We also poured a lot of our own expertise into it, offering long facial animations as well as specially made tail animations for this avatar.

Textures and materials also were improved upon compared to our previous products. Additionally, this avatar features a specially made wet effect option.



Included items

Every box should include the following items. If any are found to be missing, please contact customer support.

  • Male & Female versions of the following:
    • Head
    • Left & Right Eye
    • Elbow fins
    • Back fin
    • Shape
  • Avatar HUD
  • Three Tail sizes
  • Avatar Texture Applier
  • Avatar Alpha Mask
  • Breast Physics
  • Manual Notecard
  • Extras folder containing the following:
    • Custom Texture Applier
    • Wet Effect Applier
    • Voice Gestures for Talkjaw
    • Male/Female Omega Applier HUDs


A note on the applier

Please note that the included texture applier is intended solely to apply textures to the Avatar Core mesh bodies as well as the included dragon body parts. Attempting to apply to any other parts will yield unpredictable results and is not intended.


Making custom textures

If you wish to create custom textures for this avatar, the appropriate developer files are provided. Furthermore, an easy to use texture applier is included in the extras folder.

You have permission to use these files to create new texture variations for sale, provided they are created specifically for use with this avatar.

You have permission to use these files to create private modifications for this avatar.

You do NOT have permission to use these files to duplicate official variants of this avatar that are currently or have been previously on sale.

You do NOT have permission to use these files to create content unrelated to this avatar.

You do NOT have permission to directly sell the content of these files and / or claim them as your work.


All diffuse, normal & specular maps are provided in this .zip file as PSD files:

https://www.dropbox.com/s/r2fcbx1464mrnt8/Shark%20Dev%20Textures.zip?dl=0


Rigging Devkits

If you plan to create any custom fitted accessories for the sergal, you may use the devkits provided here.

https://www.dropbox.com/s/iiopxnumxm2eagk/Shark%20Devkit.zip?dl=0


Text based controls


Head

/42 tongue normal

/42 tongue poke

/42 tongue out

/42 tongue left

/42 tongue right

/42 tongue lewd_left

/42 tongue lewd_right


/42 jaw closed

/42 jaw open

/42 jaw jaw_0 - jaw_12 - changes the jaw angle in 13 steps, 0 being closed, 12 fully opened

/42 talkjaw - toggles the talk jaw animation on/off


/42 mood <expression> - expression may be any of: "neutral", "happy", "angry", "sad", "snarl", "sneer"

/42 moodjaw / moodears / moodeyes <expression> - sets the mood of ears, eyes or jaw separately



Hands

Hand syntax is based on this formula:

/42 hands <side> <preset or mask>


Side may be either "left", "right" or "both".


Preset may be any of:

  • normal
  • okay
  • fist
  • point
  • rude
  • rock
  • paper
  • scissors

Example: /42 hands both fist


/42 handanim - toggles bento animations on/off



Eyes

References to side may be either "left", "right", or "both"


/42 eyes <0 - 3> - Controls the eyelids. 0 is open, 3 is fully closed

/42 eyes <side> dilation <0 - 1 in decimal, so 0.25 or so>

/42 eyes <side> fullbright

/42 eyes <side> glow

/42 eyes <side> <color> - color presets, for example blue, red, gold, pearl, green, etc

/42 eyes <side> color <inner/outer> R G B - here, RGB stands for a number within the 0-255 RGB range



Tail

/42 tail <normal, normal_sway, normal_sway_slow, normal_sway_strong, high, high_sway, high_sway_slow, high_sway_strong, raised, raised_sway, left, left_sway, right right_sway, tuck>


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